![]() Though dungeons are generally more challenging, you can sometimes thin a monster herd by using a baddie’s agro to separate it from its pals. ![]() Unlike the overland map, dungeon baddies are not in a fixed place and will chase you down. When you enter one of the game’s dungeons, Battle Chasers: Nightwar switches to an isometric overview that’s plays out like Diablo with JRPG battles. A central town, Harm’s Way, serves as the impetus for much of the above as well as the game’s story, such as it is. While traveling about the map, you can go on beastie hunt quests, enjoy a fishing mini-game, scope out hidden dungeons, engage in a plethora of crafting or just unload your frustrations on the local fauna. A Lush Gameworldīattle Chasers’ game world is as lushly detailed as its artwork. In terms of hand-drawn art, we rarely see games this pretty on mobile devices, which really would mean little, if it weren’t for the fact that Battle Chaser’s engaging underlying systems have been fine-tuned and threaded together to create a very satisfying RPG. Like the comic, Battle Chasers: Nightwar features gorgeous hand-drawn comic art both in-game and in its intervening animations and splash screens. The background here is relevant mostly because the game features Madureira’s superb art. Madureira produced nine issues over several years and ended the series on a cliff-hanger before he left the comic industry to become a game designer. On mobile devices, Battle chasers, with its lush visuals, detailed, immersive gameworld and feature-rich gameplay, constitutes a seminal RPG.īattle Chasers started life as a popular series of comics in the late 90s created by artist Joe Madureira. When Airship Syndicate’s Battle Chasers: Nightwar was released on mainstream systems, it was a great game. ![]()
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